I'm glad you guys enjoyed it so while it lasted. ^^
I was actually forced to take a break due to the whole job-interviews-and-moving situation. During that break I run some serious evaluation of my own work and came to the conclusion that, while the characters were solid and strong, the story was rather weak. So my decision to move on with a new project.
You can see progress about ATRS here: http://jops556.deviantart.com/gallery/41814778
About the title:
It takes from the "No firearms beyond this point" sign on the kitchen's door, which would have indirectly made a big difference in the story.
Later on, Dinian would have discovered that Nils is actually a professional hitman for hire. She eventually agrees to keep the secret under the condition that Nils changes on a legitimate job (but feeling like crap for lying to Mika and getting more raptors in her dreams). Next time Nils visits them, Dinian enforces the title's rule and confiscates his pistol. That very pistol would have then resurfaced at the very end and saved the day.
That was the E.T.G. Lead Designer (made a few appearances as a recurring background character), who targeted anyone getting interested in Azure in order to test their worthiness and remove the competition.
Because she's a girl, Dinian managed to stay under his radar, at least until the final chapter.
Next victims would have been, in fact, the younger detective and the double-date guy (Chapter 4, page 16), who would have turned out to be Mr Bank's son.
Very clever. The series started with Di needed a new job, and now she demands that Nils gets a new one. Likewise, Nils is the one who just found out about Di not having much experience with guns and I assume he would be in the room when Di used the pistol in the kitchen. It all comes full circle.
I also assume that after Di found out Nils was a killer Nils would say something snarky about when Di threatened to kill him.
Yeah, during that scene Nils was pretty much chuckling on the inside.
Actually the pistol isn't used in the kitchen. It just became a sort of wildcard because it was not allowed in the kitchen. In fact it gets stuffed in a bag and you'd have seen that bag changing hands a few times. The one to fire that gun at the end would have been Iris Syl.
Events would have lead to Dinian's prints being found on the last victim's murder scene (the son of Mr. Banks) and that would have resulted in Dinian being hunted by both cops and the mob. She eventually dodges both thanks to parkour and hiding in the sewers (her having worked in the sewers was relevant for this reason). Of course Mika doesn't believe her friend to be the killer, but she's put off the case. At this point she also finds out about Nils and things get ugly there.
Mikayla nearly goes rogue, she ignores her superiors and sets herself on saving Dinian.
Since official police statements have Dinian's romantic interest in Azure as her motive, the real killer learns that he just missed one, so he decides she also needs to be taken out (in the same style as the others). He almost gets her but Di proves more resourceful than he anticipated. However, it's Iris to actually save the day (pretty much by this point Dinian already let go of her grudge against Iris and the two are finally close again). She leads Mika to Dinian and then, since Mikayla is crap at shooting, she recovers the gun-in-the-bag and kills the bad guy.
I felt like the story was finally picking up, I enjoyed the characters and and sad to see them go in their current roles and excited to see what they're like in their new roles. I have some experience with several rpg formats. I suggest you take a look at White Wolf entertainment's World of Darkness series, especially Mage since its Default setting is quite similar to the projects you said you're working on. Best of luck on your projects and I hope to see them pop up in my searches soon, I kept NGitC in my bookmarks because I really enjoyed. You were right in stating your pacing needed work in the comic, but you were also fleshing out the characters which is always nice to see especially if it ties into the story in some way
Thanks for the advice. I am actually very familiar with WoD, as well as lot of other RPGs (GURPS, D&D, Pathfinder, Savage Worlds...). I've been a player and GM for years.
For the purpose of testing Fox Hunt, I was thinking of using a purely narrative diceless system. After all, I'm making a graphic novel where you get to chose between option A and option B and then see how the story evolves based on that.
If you wish to give ti a run, i can PM you my Skype account and decided for a day. The downside is that it'll be a big spoiler of the Fox Hunt story.